Codename Starwake · Flagship, in active development
Top-down space combat with a hundred pilots in one arena
Every pilot flies for one of four factions and stays with it from match to match, so the grudges carry over. Bigger hulls mount heavier engines, shields and guns, which makes what you fit in the hangar as important as your aim.
- CombatGuns, cannons, lasers, torpedoes and missiles, with afterburners for the chase and repair bots that keep a damaged squadron flying
- ObjectivesFaction kill races, ore convoy escorts, building and defending platforms, and elimination rounds that end when one faction is left
- ProgressionPilots keep their rank and hangar between sessions, and matchmaking only groups nearby ranks so veterans can't farm new players
- SimulationA fixed-point C core that gives bit-identical results on every platform, so we can replay any match tick for tick
- NetcodeThe server runs at 30 Hz and sends delta snapshots while each client predicts ahead. For instant-hit weapons the server rewinds up to 200 ms to check what the shooter saw, and it enforces that cap itself
- StackGodot 4 client over a C++ GDExtension bridge, with golden replay tests in CI, hosted on our own cluster